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Leon Blackwell Dracon
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 Powers and How to Obtain Them
« Thread Started on May 20, 2008, 3:55am »
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Try to avoid making random posts to gain these powers.

Vampire, Werewolf, and Half Breed Powers ONLY: (30=Fully Powered)

::Telepathy Level 1::After 120 Posts
::Telekinesis Level 1::After 200 Posts
::Levitation Level 1::After 275 Posts
::Increased Strength Level 1::After 400 Posts
::Increased Agility Level 1::After 475 Posts
::Healing Level 1::After 500 Posts
ABILITY TO SIRE:: After 500 Posts
::Perception Level 1::After 550 Posts
::Persuasion Level 1::After 600 Posts
::Language Level 1::After 650 Posts

::Healing Level 2::After 675 Posts
::Increased Strength Level 2::After 700 Posts
::Increased Agility Level 2:: After 735 Posts
::Levitation Level 2::After 790 Posts
::Weather Level 1::After 810 Posts
::Telepathy Level 2::After 825 Posts
::Perception Level 2::After 875 Posts
::Telekinesis Level 2::After 900 Posts
::Language Level 2::After 945 Posts

::Water::After 970 Posts
::Fire::After 990 Posts
::Healing Level 3::After 1050 Posts
::Persuasion Level 2::After 1100 Posts
::Levitation Level 3::After 1350 Posts
::Telekinesis Level 3::After 1500 Posts
::Telepathy Level 3::After 1600 Posts
::Perception Level 3::After 1700 Posts
::Weather Level 2::After 1775 Posts
::Increased Agility Level 3::After 1800 Posts
::Increased Strength Level 3::After 1850 Posts
::Persuasion Level 3::After 2000 Posts

Higher Powers:
::Strength Final::After 3000 Posts
::Agility Final::After 3250 Posts
::Healing Final::After 3500 Posts
::Perception Final::After 3750 Posts
::Telepathy Final::After 3945 Posts
::Telekinesis Final::After 4000 Posts
::Levitation Final::After 4250 Posts
::Persuasion Final::After 4500 Posts
::Language Final::After 4750 Posts

{Attainable By Other Ways--(Additional Powers)}
::Bending::After 5000 Posts
::Calling::After 2000 Posts and Inviting 5 People to Join Skython
::Optical Illusion::Invite 10 People to Join Skython and obtain the Calling Power
::Weather Level 3 -Final-::After 1900 Posts
::Channeling::Acquire All Powers (not necessarily including Higher Powers)

DEMON POWERS ONLY (30=Fully Powered)::

:: Seduction:: After 50 Posts
:: Pheromone Lure :: After 75 Posts
:: Possession Level 1 :: After 135 Posts
:: Teleporting Level 1 :: After 200 Posts
:: Telepathy Level 1:: After 225 Posts
:: Classic Destruction Level 1 :: After 275 Posts
:: Dream Manipulation:: After 300 Posts
:: Creating Fire/Lightning Balls Level 1 After 325 Posts
:: ABILITY TO SIRE:: After 350 Posts
:: Shape Shifting Level 1 :: After 370 Posts
:: Corrupting Level 1 :: After 410 Posts
:: Controlling Demonic Animals Level 1 :: After 450 Posts

:: Teleporting Level 2 :: After 500 Posts
:: Telepathy Final:: After 525 Posts
:: Shape Shifting Level 2 :: After 550 Posts
:: Possession Level 2 :: After 605 Posts
:: Creating Fire/Lightning Balls Level 2 :: After 640 Posts
:: Classic Destruction Level 2 :: After 725 Posts
:: Controlling Demonic Animals Level 2 :: After 800 Posts
:: Corrupting Level 2 :: After 845 Posts

:: Creating Fire/Lightning Balls Final :: After 880 Posts
:: Teleporting Final :: After 930 Posts
:: Shape Shifting Final :: After 975 Posts
:: Possession Final :: After 1100 Posts
:: Controlling Demonic Animals Final :: After 1215 Posts
:: Corrupting Final :: After 1350 Posts
:: Classic Destruction Final :: After 1500 Posts

:: Cause Halucination :: After 1650 Posts
:: Volcanic Healing :: After 1725 Posts
:: Flame of the Winds :: After 1900 Posts
:: Hades Gift :: After 2150 Posts

GOLEMS POWERS

ALL GOLEMS

Heightened Senses = After 30
Telepathy (with receptive nonhuman creator only) = After 100
Telepathy (with other receptive golems) = After 150
Eerie Calm (Com+) = After 200
Selective Effect = After 300

FIGHTER (Favors physical)

Iron Stamina (Sta+) = After 30
Strongarm (Str+) = After 50
Inhuman Precision = After 75
Fleet of Foot (Speed+) = After 100
Quick Reflexes (Dex+) = After 150
Iron Skin (Def+) = After 200
Ubreakable Will (Res+) = After 250
Giant Growth (Size+) = After 350
Ox-Like (Health+) = After 450
Imposing (Pre+) = After 550
After 300, 400, 500, 600 choose one:
Blades proficiency
Firearms proficiencey
Brawling proficiency
Improvised weapons proficiency

BEAUTY (Favors Social)

Striking Looks (Pre+) = After 30
Melodic Voice = After 50
Tender Touch = After 75
Dancer's Grace (Dex+) = After 100
Courtesan's Composure (Com+) = After 150
Sweet Scent = After 200
Empathy = After 250
Diminution (Size+/-) After 350
Beautiful Glow (Health+) = After 450
Socialite Chatter (Speed+) = After 550
After 300, 400, 500, 600 choose one:
Dancing Proficiency
Musical Proficiency
Acting Proficiency
Manipulation Proficiency

SCHOLAR (Favors Mental)

Eidetic Memory = After 30
Still Hand (Dex+,Com+) = After 50
Meditative Mind = After 75
Mental Quickness (Int+) = After 100
Clever Boots (Wit+) = After 150
Twisted Thoughts = After 200
Reshaping (Size+/-) = After 250
Medical Academics (Health+) = After 350
Swift Search (Speed+) = After 450
After 300, 400, 500, 600 choose one:
Arcane Proficiency
Alchemical Proficiency
Modern Science Proficiency
Creature Knowledge Proficiency

CONVENIENCE (General)
Keen Eye = After 30
Brutally Efficient (Speed+,Dex+) = After 50
Frugal to a Fault = After 75
Balancing Act = After 100
Nurturing Nature (Int(Medic)+) = After 150
Kitchen-Wise (Int(Cook)+) = After 200
After 300, 400, 500, 600 choose one:
Cooking Proficiency
Cleaning Proficiency
Medical Proficiency
Monetary Proficiency

Abilities List:

Note: Water sprites learn their sprite form when they hit adolescence, between 49 and 68 years. The coloration of their form matches the water they were born in and may be gray, blue, green, brown, or any mix of the four. Fingers and toes may be webbed, and they may have scales or gills. It’s all up to your imagination! Sprite abilities may only be used in sprite form.

50 posts: Water, Level 1: Mermaid’s breath
The sprite may breathe under water.

100 posts: Mist, Level 1: Pallid Form
By altering the pigments in its body, the sprite may blend into the mist, no matter how thin it is.

150 posts: Ice, Level 1: Child’s Play
Ice takes on a clay-like texture, allowing the sprite to mold and shape it however s/he wishes. When finished, the ice reclaims whatever hardness it had before.

200 posts: Purity, Level 1: Purification
By sprinkling a few drops of water on an object, the sprite may purify it. The object with then be stronger, work better, and be extremely difficult to break when used for good and weak and fragile when used for evil. “Good” and “evil” are determined by the sprite’s own definition.

250 posts: Poison, Level 1: Taint of Corruption
By touching up to 16.9 fl oz a liquid (enough to fill a water bottle), the sprite may imbue it with a tasteless, odorless poison that gives the consumer a 24 hour flu.

300 posts: Mirror, Level 1: Reflection
By looking at a flat surface of water the sprite may ask any question and the water will reflect anything happening at that moment in order to try and answer the question.

350 posts: Cold, Level 1: Immunity
The sprite becomes immune to even the most freezing of temperatures and will always feel comfortable in the cold.

400 posts: Empathy, Level 1: Insight
The sprite may sharpen its senses, thus gleaning information about how a target is feeling and who or what the feelings are directed toward. The sprite may now, however, learn WHY the feelings are directed there.

450 posts: Water, Level 2: Witch’s Call
By whistling or humming softly, the sprite may summon a short rain or a bit of water from the ground.

500 posts: Mist, Lever 2: The Haunting
By whistling or softly humming, the sprite may summon a thick mist (1/2 mile radius).

550 posts: Ice, Level 2: Chilling Wind
By blowing, the sprite may freeze any liquid that freezes at or above the freezing temperature of water.

600 posts: Purity, Level 2: Gracious Intent
The sprite may now use Purification on living creatures.

650 posts: Poison, Level 2: Blinded
The sprite’s poison may not temporarily steal one of the consumer’s senses (whichever sense the sprite wishes). The effects may last from one day to one week.

700 posts: Mirror, Level 2: Retrocognition
The sprite may now use Reflection to look into the past.

750 posts: Cold, Level 2: Leech
The sprite may suck the heat out of any non-living object.

800 posts: Empathy, Level 2: Memory
The sprite may summon memories that evoke a certain emotion in the target to play over and over again in their heads.

850 posts: Water, Level 3: Hydrokinesis
The sprite may manipulate any summoned water.

900 posts: Mist, Level 3: Puppet Master
By making subtle hand movements, the sprite may manipulate the mist like a puppet.

950 posts: Ice, Level 3: Ice Coat
The sprite may become covered in a layer of frost. This causes the sprite to be slippery and freezing cold to the touch, aiding in dexterity and making the sprite nearly impossible to grab onto.

1000 posts: Purity, Level 3: Cleansing
The sprite may cleanse any living creature of all toxins and viruses in the body.

1050 posts: Poison, Level 3: Twisted Vision
The sprite’s poison may now make the consumer hallucinate for a week. The hallucinations are based off of whatever would drive the target insane the most.

1100 posts: Mirror, Level 3: Precognition
The sprite may now use Reflection to look into the future.

1150 posts: Cold, Level 3: Touch of Death
The sprite may now suck the heat out of living creatures, not enough to directly kill them but enough to come close.

1200 posts: Empathy, Level 3: Manipulation
The sprite may directly manipulate the target’s emotions.

1250 posts: Water, Level 4: Water Form
The sprite may turn into a watery form, becoming completely translucent and more liquid than solid.

1300 posts: Mist, Lever 4: Now You See Me, Now You…
The sprite may actually turn into mist.

1350 posts: Ice, Level 4: Touch of Ice
By touching a target, it may become encased in a thick layer of ice. The ice is nearly unbreakable and can sustain its temperature for half a day.

1400 posts: Purity, Level 4: Pure Heart
The sprite may sense the good and evil in a person and may even glean insight into any good or evil deeds the person may have done.

1450 posts: Poison, Level 4: Poisonous Touch
The sprite’s skin seems to glow in the dark. Now the poison is imbued in the very flesh and can infect any who touch it.

1500 posts: Mirror, Level 4: It’s like I was there…
By concentrating on the image in the water, the sprite may leave its body and go to the place reflected in the water.

1550 posts: Cold, Level 4: Form of Death
The sprite may actually appear to be dead by cooling its body and slowing down such things has heartbeat and breathing to the point where they are imperceptible to even the most highly trained doctor.

1600 posts: Empathy, Level 4: Presence
The sprite stands out among the crowed, drawing everyone’s attention in whatever way the sprite wishes, be it through awe, jealousy, intimidation, love, etc.

1650 posts: Water, Level 5: The Summoning
The sprite may now pull water from anywhere where water is stored as long as the source is close to them, including enough from a human body to leave them desperately parched and dehydrated.

1700 posts: Mist, Level 5: World’s End
The sprite’s summoned mist can be so thick that it smothers the senses of any who enter it.

1750 posts: Ice, Level 5: Out of Thin Air
The sprite may now pull ice straight from the air and manipulate it how s/he wishes.

1800 posts: Purity, Level 5: Healing Touch
The sprite may heal physical wounds.

1850 posts: Poison, Level 5: The Reaping
The sprite’s poison may now cause a slow, painful death much like the bubonic plague.

1900 posts: Mirror, Level 5: Teleport
The sprite may physically teleport to the place in the reflection by using the water as a teleportation gate.

1950 posts: Cold, Level 5: Biting Wind
By whistling or humming, the sprite may summon up a wind so cold that its touch can actually cause an immense amount of physical pain.

2000 posts: Empathy, Level 5: Lingering Impressions
By touching a person or object, the sprite may feel impressions of the past and get information such as who held it an object last, what the object was used for, the last thing a person did or witnessed that sparked an extreme emotion, etc.

2050 posts: Water, Level 6: The Perfect Storm
The sprite may summon enough rain to flood a city within a week.

2100 posts: Mist, Level 6: Ghost Town
The sprite may summon a mist big enough to cover a city for a full 24 hours.

2150 posts: Ice, Level 6: Early Winter
The sprite may freeze all water within a full mile radius.

2200 posts: Purity, Level 6: Safe Haven
The sprite may now use Purification on an entire city.

2250 posts: Poison, Level 6: Plague
The sprite may now infect an entire water supply with its poison, thus infecting an entire city.

2300 posts: Mirror, Level 6: Hidden Camera
The image can act like a satellite camera, showing a bird’s eye view of an entire city which the sprite may then zoom in wherever s/he wishes.

2350 posts: Cold, Level 6: Christmas in July
The sprite may reduce the heat of an entire city for up to a week.

2400 posts: Empathy, Level 6: Mob Mentality
The sprite may control the emotions of an entire group of people, up to a whole city’s worth.

2450 posts: Water, Level 7: Horrifying Touch
By touching a living creature, the sprite may now suck all of the water out of it.

2500 posts: Mist, Level 7: Cinderella’s Bane
Instead of summoning an actual mist, the sprite may simply cause an entire city to lose their senses until the next midnight.

2550 posts: Ice, Level 7: Blizzard
By giving one, long sharp whistle, the sprite may summon a blizzard that rages for two full weeks.

2600 posts: Purity, Level 7: Blessing of the Blood
The sprite may use Purification to bless an entire bloodline.

2650 posts: Poison, Level 7: Epidemic
The sprite’s poison becomes contagious.

2700 posts: Mirror, Level 7: Map
The image can work as a map, showing the best route to get to whatever the sprite wishes to find.

2750 posts: Cold, Level 7: Cold Heart
The sprite’s cold may infect the heart of any living creature, numbing all emotions.

2800 posts: Empathy, Level 7: Collective Dreams
The sprite may send everyone in a city the same recurring dream. The ability lasts for a full week.

2850 posts: Water, Level 8: Hydro Master
The sprite now has full control over water. All magical effects can last as long as the sprite wishes.

2900 posts: Mist, Level 8: Ghost Master
The sprite now has full control over mist. All magical effects can last as long as the sprite wishes.

2950 posts: Ice, Level 8: Ice Master
The sprite now has complete control over ice. All magical effects can last as long as the sprite wishes.

3000 posts: Purity, Level 8: Enlightenment
The sprite gains full control of purification. All magical effects can last as long as the sprite wishes.

3050 posts: Poison, Level 8: Witch Doctor
The sprite gains full control over poison. All magical effects can last as long as the sprite wishes.

3100 posts: Mirror, Level 8: Mirror Master
The sprite gains full control over the mirror abilities. All magical effects can last as long as the sprite wishes.

3150 posts: Cold, Level 8: Master of the Arctic Wind
The sprite gains full control over cold. All magical effects can last as long as the sprite wishes.

3200 posts: Empathy, Level 8: Heart Master
The sprite has full control over empathy. All magical effects can last as long as the sprite wishes.

« Last Edit: May 6, 2009, 7:01am by Leon Blackwell Dracon »Link to Post - Back to Top  IP: Logged

Leon Blackwell Dracon

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 Re: Powers and How to Obtain Them
« Reply #1 on Feb 6, 2009, 2:21pm »
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Can Gargoyles gain powers?
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 Re: Powers and How to Obtain Them
« Reply #2 on Feb 7, 2009, 3:22pm »
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They can, but I am not sure if Maelificius is done with the power list yet. The ghosts can also gain powers, but I am still in the process of figuring out what they can gain.
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 Re: Powers and How to Obtain Them
« Reply #3 on Feb 9, 2009, 7:38am »
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I have a question...didn't the rules change? Isn't siring only available 500+ posts?
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 Re: Powers and How to Obtain Them
« Reply #4 on Feb 11, 2009, 5:14pm »
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Our kin do indeed have powers, and the information on them is coming soon. Be patient, my little one.

In fact, I'm working on them right now.
« Last Edit: Feb 11, 2009, 6:09pm by maelificius »Link to Post - Back to Top  IP: Logged
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 Re: Powers and How to Obtain Them
« Reply #5 on Feb 18, 2009, 1:40pm »
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Wouldn't giving an explanation on the powers be a good idea?
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 Re: Powers and How to Obtain Them
« Reply #6 on Feb 20, 2009, 3:38am »
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If siring is avalable after 500 posts.......we wont have alot of sires XD

And then Nicholas couldnt sire.........o.o...
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 Re: Powers and How to Obtain Them
« Reply #7 on Feb 25, 2009, 7:25am »
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Yeah, I dunno about you guys, but I'd find power descriptions to be insanely helpful
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 Re: Powers and How to Obtain Them
« Reply #8 on Feb 28, 2009, 10:34pm »
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We've brought up all these issues in the staff board and we're in the process of discussing them. Power descriptions are definitely coming. :)
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 Re: Powers and How to Obtain Them
« Reply #9 on Mar 1, 2009, 3:58pm »
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Would it be something like a glossary of terms?
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 Re: Powers and How to Obtain Them
« Reply #10 on Mar 1, 2009, 4:07pm »
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Yeah, something very much like that. ^.^
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 Re: Powers and How to Obtain Them
« Reply #11 on Mar 2, 2009, 11:51am »
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That would be really helpful. :D
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 Re: Powers and How to Obtain Them
« Reply #12 on Mar 2, 2009, 12:22pm »
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Its getting there dear... we should have them soon.....ish...
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 Re: Powers and How to Obtain Them
« Reply #13 on Mar 2, 2009, 10:21pm »
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Hmm, sounds good. Some of the powers seem a bit confusing.
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 Re: Powers and How to Obtain Them
« Reply #14 on Mar 3, 2009, 12:19am »
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*raises hand* I have the water sprite abilities finished!
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