{Attainable By Other Ways--(Additional Powers)} ::Bending::After 5000 Posts ::Calling::After 2000 Posts and Inviting 5 People to Join Skython ::Optical Illusion::Invite 10 People to Join Skython and obtain the Calling Power ::Weather Level 3 -Final-::After 1900 Posts ::Channeling::Acquire All Powers (not necessarily including Higher Powers)
DEMON POWERS ONLY (30=Fully Powered)::
:: Seduction:: After 50 Posts :: Pheromone Lure :: After 75 Posts :: Possession Level 1 :: After 135 Posts :: Teleporting Level 1 :: After 200 Posts :: Telepathy Level 1:: After 225 Posts :: Classic Destruction Level 1 :: After 275 Posts :: Dream Manipulation:: After 300 Posts :: Creating Fire/Lightning Balls Level 1 After 325 Posts :: ABILITY TO SIRE:: After 350 Posts :: Shape Shifting Level 1 :: After 370 Posts :: Corrupting Level 1 :: After 410 Posts :: Controlling Demonic Animals Level 1 :: After 450 Posts
:: Teleporting Level 2 :: After 500 Posts :: Telepathy Final:: After 525 Posts :: Shape Shifting Level 2 :: After 550 Posts :: Possession Level 2 :: After 605 Posts :: Creating Fire/Lightning Balls Level 2 :: After 640 Posts :: Classic Destruction Level 2 :: After 725 Posts :: Controlling Demonic Animals Level 2 :: After 800 Posts :: Corrupting Level 2 :: After 845 Posts
:: Creating Fire/Lightning Balls Final :: After 880 Posts :: Teleporting Final :: After 930 Posts :: Shape Shifting Final :: After 975 Posts :: Possession Final :: After 1100 Posts :: Controlling Demonic Animals Final :: After 1215 Posts :: Corrupting Final :: After 1350 Posts :: Classic Destruction Final :: After 1500 Posts
:: Cause Halucination :: After 1650 Posts :: Volcanic Healing :: After 1725 Posts :: Flame of the Winds :: After 1900 Posts :: Hades Gift :: After 2150 Posts
GOLEMS POWERS
ALL GOLEMS
Heightened Senses = After 30 Telepathy (with receptive nonhuman creator only) = After 100 Telepathy (with other receptive golems) = After 150 Eerie Calm (Com+) = After 200 Selective Effect = After 300
FIGHTER (Favors physical)
Iron Stamina (Sta+) = After 30 Strongarm (Str+) = After 50 Inhuman Precision = After 75 Fleet of Foot (Speed+) = After 100 Quick Reflexes (Dex+) = After 150 Iron Skin (Def+) = After 200 Ubreakable Will (Res+) = After 250 Giant Growth (Size+) = After 350 Ox-Like (Health+) = After 450 Imposing (Pre+) = After 550 After 300, 400, 500, 600 choose one: Blades proficiency Firearms proficiencey Brawling proficiency Improvised weapons proficiency
BEAUTY (Favors Social)
Striking Looks (Pre+) = After 30 Melodic Voice = After 50 Tender Touch = After 75 Dancer's Grace (Dex+) = After 100 Courtesan's Composure (Com+) = After 150 Sweet Scent = After 200 Empathy = After 250 Diminution (Size+/-) After 350 Beautiful Glow (Health+) = After 450 Socialite Chatter (Speed+) = After 550 After 300, 400, 500, 600 choose one: Dancing Proficiency Musical Proficiency Acting Proficiency Manipulation Proficiency
SCHOLAR (Favors Mental)
Eidetic Memory = After 30 Still Hand (Dex+,Com+) = After 50 Meditative Mind = After 75 Mental Quickness (Int+) = After 100 Clever Boots (Wit+) = After 150 Twisted Thoughts = After 200 Reshaping (Size+/-) = After 250 Medical Academics (Health+) = After 350 Swift Search (Speed+) = After 450 After 300, 400, 500, 600 choose one: Arcane Proficiency Alchemical Proficiency Modern Science Proficiency Creature Knowledge Proficiency
CONVENIENCE (General) Keen Eye = After 30 Brutally Efficient (Speed+,Dex+) = After 50 Frugal to a Fault = After 75 Balancing Act = After 100 Nurturing Nature (Int(Medic)+) = After 150 Kitchen-Wise (Int(Cook)+) = After 200 After 300, 400, 500, 600 choose one: Cooking Proficiency Cleaning Proficiency Medical Proficiency Monetary Proficiency
Abilities List:
Note: Water sprites learn their sprite form when they hit adolescence, between 49 and 68 years. The coloration of their form matches the water they were born in and may be gray, blue, green, brown, or any mix of the four. Fingers and toes may be webbed, and they may have scales or gills. It’s all up to your imagination! Sprite abilities may only be used in sprite form.
50 posts: Water, Level 1: Mermaid’s breath The sprite may breathe under water.
100 posts: Mist, Level 1: Pallid Form By altering the pigments in its body, the sprite may blend into the mist, no matter how thin it is.
150 posts: Ice, Level 1: Child’s Play Ice takes on a clay-like texture, allowing the sprite to mold and shape it however s/he wishes. When finished, the ice reclaims whatever hardness it had before.
200 posts: Purity, Level 1: Purification By sprinkling a few drops of water on an object, the sprite may purify it. The object with then be stronger, work better, and be extremely difficult to break when used for good and weak and fragile when used for evil. “Good” and “evil” are determined by the sprite’s own definition.
250 posts: Poison, Level 1: Taint of Corruption By touching up to 16.9 fl oz a liquid (enough to fill a water bottle), the sprite may imbue it with a tasteless, odorless poison that gives the consumer a 24 hour flu.
300 posts: Mirror, Level 1: Reflection By looking at a flat surface of water the sprite may ask any question and the water will reflect anything happening at that moment in order to try and answer the question.
350 posts: Cold, Level 1: Immunity The sprite becomes immune to even the most freezing of temperatures and will always feel comfortable in the cold.
400 posts: Empathy, Level 1: Insight The sprite may sharpen its senses, thus gleaning information about how a target is feeling and who or what the feelings are directed toward. The sprite may now, however, learn WHY the feelings are directed there.
450 posts: Water, Level 2: Witch’s Call By whistling or humming softly, the sprite may summon a short rain or a bit of water from the ground.
500 posts: Mist, Lever 2: The Haunting By whistling or softly humming, the sprite may summon a thick mist (1/2 mile radius).
550 posts: Ice, Level 2: Chilling Wind By blowing, the sprite may freeze any liquid that freezes at or above the freezing temperature of water.
600 posts: Purity, Level 2: Gracious Intent The sprite may now use Purification on living creatures.
650 posts: Poison, Level 2: Blinded The sprite’s poison may not temporarily steal one of the consumer’s senses (whichever sense the sprite wishes). The effects may last from one day to one week.
700 posts: Mirror, Level 2: Retrocognition The sprite may now use Reflection to look into the past.
750 posts: Cold, Level 2: Leech The sprite may suck the heat out of any non-living object.
800 posts: Empathy, Level 2: Memory The sprite may summon memories that evoke a certain emotion in the target to play over and over again in their heads.
850 posts: Water, Level 3: Hydrokinesis The sprite may manipulate any summoned water.
900 posts: Mist, Level 3: Puppet Master By making subtle hand movements, the sprite may manipulate the mist like a puppet.
950 posts: Ice, Level 3: Ice Coat The sprite may become covered in a layer of frost. This causes the sprite to be slippery and freezing cold to the touch, aiding in dexterity and making the sprite nearly impossible to grab onto.
1000 posts: Purity, Level 3: Cleansing The sprite may cleanse any living creature of all toxins and viruses in the body.
1050 posts: Poison, Level 3: Twisted Vision The sprite’s poison may now make the consumer hallucinate for a week. The hallucinations are based off of whatever would drive the target insane the most.
1100 posts: Mirror, Level 3: Precognition The sprite may now use Reflection to look into the future.
1150 posts: Cold, Level 3: Touch of Death The sprite may now suck the heat out of living creatures, not enough to directly kill them but enough to come close.
1200 posts: Empathy, Level 3: Manipulation The sprite may directly manipulate the target’s emotions.
1250 posts: Water, Level 4: Water Form The sprite may turn into a watery form, becoming completely translucent and more liquid than solid.
1300 posts: Mist, Lever 4: Now You See Me, Now You… The sprite may actually turn into mist.
1350 posts: Ice, Level 4: Touch of Ice By touching a target, it may become encased in a thick layer of ice. The ice is nearly unbreakable and can sustain its temperature for half a day.
1400 posts: Purity, Level 4: Pure Heart The sprite may sense the good and evil in a person and may even glean insight into any good or evil deeds the person may have done.
1450 posts: Poison, Level 4: Poisonous Touch The sprite’s skin seems to glow in the dark. Now the poison is imbued in the very flesh and can infect any who touch it.
1500 posts: Mirror, Level 4: It’s like I was there… By concentrating on the image in the water, the sprite may leave its body and go to the place reflected in the water.
1550 posts: Cold, Level 4: Form of Death The sprite may actually appear to be dead by cooling its body and slowing down such things has heartbeat and breathing to the point where they are imperceptible to even the most highly trained doctor.
1600 posts: Empathy, Level 4: Presence The sprite stands out among the crowed, drawing everyone’s attention in whatever way the sprite wishes, be it through awe, jealousy, intimidation, love, etc.
1650 posts: Water, Level 5: The Summoning The sprite may now pull water from anywhere where water is stored as long as the source is close to them, including enough from a human body to leave them desperately parched and dehydrated.
1700 posts: Mist, Level 5: World’s End The sprite’s summoned mist can be so thick that it smothers the senses of any who enter it.
1750 posts: Ice, Level 5: Out of Thin Air The sprite may now pull ice straight from the air and manipulate it how s/he wishes.
1800 posts: Purity, Level 5: Healing Touch The sprite may heal physical wounds.
1850 posts: Poison, Level 5: The Reaping The sprite’s poison may now cause a slow, painful death much like the bubonic plague.
1900 posts: Mirror, Level 5: Teleport The sprite may physically teleport to the place in the reflection by using the water as a teleportation gate.
1950 posts: Cold, Level 5: Biting Wind By whistling or humming, the sprite may summon up a wind so cold that its touch can actually cause an immense amount of physical pain.
2000 posts: Empathy, Level 5: Lingering Impressions By touching a person or object, the sprite may feel impressions of the past and get information such as who held it an object last, what the object was used for, the last thing a person did or witnessed that sparked an extreme emotion, etc.
2050 posts: Water, Level 6: The Perfect Storm The sprite may summon enough rain to flood a city within a week.
2100 posts: Mist, Level 6: Ghost Town The sprite may summon a mist big enough to cover a city for a full 24 hours.
2150 posts: Ice, Level 6: Early Winter The sprite may freeze all water within a full mile radius.
2200 posts: Purity, Level 6: Safe Haven The sprite may now use Purification on an entire city.
2250 posts: Poison, Level 6: Plague The sprite may now infect an entire water supply with its poison, thus infecting an entire city.
2300 posts: Mirror, Level 6: Hidden Camera The image can act like a satellite camera, showing a bird’s eye view of an entire city which the sprite may then zoom in wherever s/he wishes.
2350 posts: Cold, Level 6: Christmas in July The sprite may reduce the heat of an entire city for up to a week.
2400 posts: Empathy, Level 6: Mob Mentality The sprite may control the emotions of an entire group of people, up to a whole city’s worth.
2450 posts: Water, Level 7: Horrifying Touch By touching a living creature, the sprite may now suck all of the water out of it.
2500 posts: Mist, Level 7: Cinderella’s Bane Instead of summoning an actual mist, the sprite may simply cause an entire city to lose their senses until the next midnight.
2550 posts: Ice, Level 7: Blizzard By giving one, long sharp whistle, the sprite may summon a blizzard that rages for two full weeks.
2600 posts: Purity, Level 7: Blessing of the Blood The sprite may use Purification to bless an entire bloodline.
2700 posts: Mirror, Level 7: Map The image can work as a map, showing the best route to get to whatever the sprite wishes to find.
2750 posts: Cold, Level 7: Cold Heart The sprite’s cold may infect the heart of any living creature, numbing all emotions.
2800 posts: Empathy, Level 7: Collective Dreams The sprite may send everyone in a city the same recurring dream. The ability lasts for a full week.
2850 posts: Water, Level 8: Hydro Master The sprite now has full control over water. All magical effects can last as long as the sprite wishes.
2900 posts: Mist, Level 8: Ghost Master The sprite now has full control over mist. All magical effects can last as long as the sprite wishes.
2950 posts: Ice, Level 8: Ice Master The sprite now has complete control over ice. All magical effects can last as long as the sprite wishes.
3000 posts: Purity, Level 8: Enlightenment The sprite gains full control of purification. All magical effects can last as long as the sprite wishes.
3050 posts: Poison, Level 8: Witch Doctor The sprite gains full control over poison. All magical effects can last as long as the sprite wishes.
3100 posts: Mirror, Level 8: Mirror Master The sprite gains full control over the mirror abilities. All magical effects can last as long as the sprite wishes.
3150 posts: Cold, Level 8: Master of the Arctic Wind The sprite gains full control over cold. All magical effects can last as long as the sprite wishes.
3200 posts: Empathy, Level 8: Heart Master The sprite has full control over empathy. All magical effects can last as long as the sprite wishes.
'Hell hath no fury like ...the spetsnaz and a woman scorn controlling it.'
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Okiku Fledgling Headmistress of Phantasms member is offline
I Am That Cold Feeling When You're Alone.
Joined: Jan 2009 Gender: Female Posts: 24 Location: Okinawa
Re: Powers and How to Obtain Them « Reply #2 on Feb 7, 2009, 3:22pm »
They can, but I am not sure if Maelificius is done with the power list yet. The ghosts can also gain powers, but I am still in the process of figuring out what they can gain.